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Prince Heloram Kanjelman

Kanjelman is a wise leader, master strategist, and inspirational figure to his followers. He is also an expert at Balancing, a ritualistic martial art developed from ancient times, which was once used by the nobility and the knights. The traditional weapon of this art consisted of a pole arm with a sickle on the end. In modern times, Kanjelman is one of the few who chooses to use a real blade.

Kanjelman supports the way of Van Nu, the god of fertility and agriculture. The sanctity of the Kummen monarchy stems from the belief in this god and the policy for an agricultural province. Despite this strong belief, Kanjelman allows the high-tech Secret Society to take up residence with him, and he takes part in the training of Ypsilon as the next generation of fighter. Kanjelman's Palace is well-fortified within a deep valley rich in petroleum and jijirium deposits, making it a vital target for the Melkian Federation.

A complex man, Kanjelman was once a proponent of modernization but could not allow it to be forced upon his people. he developed a secret agenda to learn if his nation was ready to be modernized. If his people could survive against the enemy without modernization, his rebellion would succeed. If not, he would allow himself and his followers to be overrun by history. As these episodes begin, the time of Kanjelman's final decision is fast approaching.


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 foxybrownjr©email
 Artwork © Akemi Takada
 Layouts © Ivy Tran

Designed by Aethereality.net

 

Kummen Jungle

On planet Melkia lies a jungle-covered nation called the Holy Kingdom of Kummen. In addition to native villages scattered throughout this land is a coalition of paramilitary bases. When Chirico enlists at one of them, Assemble EX-10, he becomes embroiled in the ongoing conflict between a hardened mercenary army and the idealistic Veela guerrilla forces that fight for the Holy Kingdom, lead by the enigmatic Prince Kanjelman.

Also present are Borough and the Secret Society, who has allied themselves with Kanjelman to aid him in the battle. While they plan to rape Kummen of its rich natural resources, Kanjelman takes part in the tutelage of the new Perfect Soldier, Ypsilon, to develop him into the fighter whose destiny it is to pursue and destroy Chirico Cuvie. But Kanjelman is driven by other things, as well...motivations deeper than anyone can guess.

The pace of the series picks up rapidly from Chirico's arrival at EX-10 and builds steadily to the penultimate confrontation between the warring factions. Ypsilon comes into his own as Chirico's major nemesis, and Fyana is forced to make the fateful decision to either remain with her superiors or abandon them for Chirico forever.

Kummen History

Kummen, the home of planet Melkia's oldest civilization, was established in the fertile Munamera River region as an agrarian nation by the followers of Van Nu, the God of fertility. Kummen is covered mostly with jungle, and agriculture is its major industry. since its beginning, the people of this region have maintained a value system similar to that of the Balarant Union (which also began as an agrarian culture). This strongly distinguishes then from the Melkian Federation, (which they were able to avoid joining).

During the Hundred Years War, the Melkian Federation was forced to divert most of its resources to the off world conflict. But with the signing of the peace treaty, they began to have new hopes of bringing the previously autonomous region under their control. When the Kummen Monarchy attempted to bring modern ideals and technology to Kummen, conflict arose and the nation has been a theatre of civil war ever since; a war the Melkian are eager to exploit to further their own plans.

 

Equipment

  1. ATH-14-ST Standing Tortoise
    General and Technical Data

    Model number: ATH-14-ST
    Code name: Standing Tortoise
    Unit type:
    standard heavy-class armored trooper
    Manufacturer(s): Gilgamesh Confederation/Melkian Federation; Secret Society
    Operator(s): Veela; Secret Society
    First deployment: unknown
    Accommodation: pilot only, in standard cockpit in torso/head
    Dimensions: overall height
    4.022 meters, 2.312 meters (standby mode); overall width 2.117 meters; overall depth 2.122 meters
    Weight: dry
    8.033 metric tons; full 8.302 metric tons
    Armor materials: unknown material, armor thickness 6-15mm
    Powerplant: unknown
    Muscle cylinder system:
    1P-LK-S2
    Polymer ringers (PR) liquid type: DT-MO
    PR liquid power: 10.2 hp per liter squared
    PR liquid capacity: 207 liters
    Reserve PR liquid tank capacity: 40 liters with PRSP (polymer ringers solution purification) system
    PR liquid replacement time: 142 hours

    Performance: gliding wheel speed (dry weight):
    71.3 km/h; gliding wheel speed (full combat weight): 43 km/h; gliding wheel power: 300 hp; gliding wheel torque: 62 kg/m
    Equipment and design features: sensors, range unknown;
    MCT-128-D control computer
    Fixed armaments: 2 x
    11mm machine gun, mounted in torso
    Optional fixed armaments: 2 x SMAT-32 6-tube missile launcher, mounted on shoulders
    Optional hand armaments: FTAT-16 flamethrower; HMAT-38 missile launcher, mounts 8 missiles; HRAT-23 4-tube rocket launcher; X-SAT-01 50mm solid shooter bazooka;
    HRAT-30 22-tube rocket gun

    Technical and Historical Notes

    The ATH-14-ST Standing Tortoise heavy class armored trooper is originally produced to fill a need that mid-class units lack: brute strength. The Standing Tortoise features more power and armor than a mid-class unit like the ATM-09-ST Scopedog, at the price of some maneuverability. The Standing Tortoise features a pair of torso-mounted machine guns, but it can also mount a pair of missile launchers over its shoulders. The Standing Tortoise can also carry a wide variety of handheld weapons, including a flamethrower, bazooka, rocket gun, rocket launcher and missile launcher. Following the end of the Hundred Years War, the Standing Tortoise is often customized for use in the Battling arena combat game. The Standing Tortoise is the mainline unit of the mysterious Secret Society, but it also serves as the main unit of the Veela guerillas fighting against Assemble EX-10 mercenaries on planet Melkia's Kummen jungle region.
  2. ATH-Q64 Berserga WP
    General and Technical Data

    Model number: ATH-Q64
    Code name: Berserga WP
    Unit type: waterproofed heavy-class armored trooper
    Manufacturer: Quent
    Operator: Assemble EX-10
    First deployment: unknown
    Accommodation: pilot only, in standard cockpit in torso/head
    Dimensions: overall height 4.274 meters, 2.865 meters (standby mode); overall width 2.671 meters; overall depth 2.143 meters
    Weight: dry 8.103 metric tons; full 8.333 metric tons
    Armor materials: unknown material, armor thickness 8-14mm
    Powerplant: unknown
    Muscle cylinder system: 1P-NJ-S4
    Polymer ringers (PR) liquid type: DT-M or DT-MO
    PR liquid power: 9.6 hp per liter squared (DT-M) or 10.2 hp per liter squared (DT-MO)
    PR liquid capacity: 180 liters
    Reserve PR liquid tank capacity: 60 liters with PRSP (polymer ringers solution purification) system
    PR liquid replacement time: 162 hours
    Performance: gliding wheel speed (dry weight): 69 km/h; gliding wheel speed (full combat weight): 42 km/h; gliding wheel power: 360 hp; gliding wheel torque: 76 kg/m; swamp clog speed (dry weight): 48 km/h; swamp clog speed (full combat weight): 35 km/h; swamp clog power: 320 hp; swamp clog torque: 70 kg/m
    Equipment and design features: sensors, range unknown; QT-M-11J control computer
    Fixed armaments: pile banker, mounted on shield on left arm
    Optional hand armaments: GAT-40C compact assault rifle

    Technical and Historical Notes

    Although the natives of planet Quent abandoned technology 3,000 years ago, armored troopers are manufactured in the planet's sole remaining city, Gomor. In addition, the giant Quentman are in high demand across the galaxy as mercenaries. One such unit produced by Quent is the ATH-Q58 Berserga DT. Although similar in design to the Gilgamesh ATM-09-ST Scopedog, the Berserga WP has several differences. In addition to waterproofing, the Berserga WP has been customized for underwater combat by using the swamp clog-equipped legs of a ATH-06-WP Diving Beetle. Also, the assault rifle has been shortened to compensate for tight combat areas. The Berserga WP serves as the personal unit of Quent mercenary Ru Shako during his time with Assemble EX-10 and their fight with Veela guerillas on planet Melkia's Kummen jungle region.
  3. ATM-09-WR Marshydog
    General and Technical Data

    Model number: ATM-09-WR
    Code name: Marshydog
    Unit type: waterproofed mid-class armored trooper
    Manufacturer: Gilgamesh Confederation/Melkian Federation
    Operator: Assemble EX-10
    First deployment: unknown
    Accommodation: pilot only, in standard cockpit in torso/head
    Dimensions: overall height 3.731 meters, 2.168 meters (standby mode); overall width 1.982 meters; overall depth 2.053 meters
    Weight: dry 6.555 metric tons; full 6.795 metric tons
    Armor materials: unknown material, armor thickness 4-14mm
    Powerplant: unknown
    Muscle cylinder system: 1P-MJ-S4
    Polymer ringers (PR) liquid type: DT-MS
    PR liquid power: 11.5 hp per liter squared
    PR liquid capacity: 160 liters
    Reserve PR liquid tank capacity: 35 liters
    PR liquid replacement time: 192 hours
    Performance: gliding wheel speed (dry weight): 62 km/h; gliding wheel speed (full combat weight): 42 km/h; gliding wheel power: 160 hp; gliding wheel torque: 58 kg/m
    Equipment and design features: sensors, range unknown; MCT-128-C control computer; air barge, can be inflated for underwater submersion
    Fixed armaments: 2 x arm punch, uses replaceable cartridges
    Optional hand armaments: GAT-22C compact 30mm heavy machine gun w/grenade launcher

    Technical and Historical Notes

    The versatile design of the Gilgamesh Confederation's ATM-09-ST Scopedog leads to the creation of many variants, including the waterproofed ATM-09-WR Marshydog. Designed for underwater combat, the Marshydog's body has been modified and is equipped with an air barge that inflates and allows temporary underwater submersion. In addition, the Marshydog is equipped with hydrojets for underwater movement and oxygen tanks to support the pilot. Because of its underwater customizations, the Marshydog's speed is lower than the standard Scopedog, and it is armed only with the standard arm punch and a compact heavy machine gun/grenade launcher. The Marshydog is used by the Assemble EX-10 mercenaries fighting against the Veela guerillas in Melkia's Kummen jungle region. With its extensive rivers, the Kummen jungle is the ideal environment for the Marshydog, and it's the unit of choice for Chirico Cuvie during his stint with Assemble EX-10.
  4. A-39
    Unit type: bomber aircraft
    Armament: bombs
  5. AH-82
    Unit type: attack helicopter
    Pilot: Vanilla Vartla
  6. CH-226
    Unit type: transport helicopter
    Pilot: Vanilla Vartla
  7. GMBT-178
    Unit type: tank
    Armament: 50mm cannon x 2, 11-tube missile pod x 1, machine gun x 3
  8. TH-32-AT AT Fly
    General and Technical Data

    Model number: TH-32-AT
    Code name:
    AT Fly
    Unit type:
    AT support helicopter
    Manufacturer: Gilgamesh Confederation/Melkian Federation
    Operator(s): Gilgamesh Confederation/Melkian Federation; Assemble EX-10; Veela
    First deployment: unknown
    Accommodation: pilot, co-pilot and passenger, in standard canopy-style cockpit
    Dimensions: unknown
    Wingspan: unknown
    Propulsion: rotor and engine system
    Equipment and design features: sensors, range unknown
    Fixed armaments: 2 x machine gun, mounted in nose section

    Technical and Historical Notes

    The TH-32-AT AT Fly an armored trooper transport helicopter. Using a wire winch system, the AT Fly can hook onto a single AT and pick it up for transport. The AT-Fly is lightly armed with a pair of machine guns in the nose section. Because of the need to transport ATs to the battlefield, the AT Fly becomes an essential unit and is used extensively by the Gilgamesh forces, as well as the Assemble EX-10 mercenaries and planet Melkia's Kummen territory Veela guerillas.

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